But after the player exposes her, Carmen tears off her disguise and takes off with RoboCrook on a gigantic driller into the ground. So the player must use the clues to figure out the disguise and arrest Carmen. However, the poem reveals that she is in disguise and her appearance will not match the warrant. the Chief will call the player to inform them that the culprit is Carmen Sandiego. Upon reaching the final destination of Washington D.C. Beneath my red bandana, Is a wig of golden locks. Around my waist an apron’s tied My slipper hide no socks. I’ve transformed by slender size, By putting on some pounds. I’ve made myself look shorter, And that’s harder than it sounds. When we convene for our exchange, Don’t get caught by surprise, Be sure you don’t forget that I’m, A mistress of disguise. The greatest treasure in the states, Will very soon be mine. These eight verses, once pieced together, created a poem that read as follows:ĭear RoboCrook, Soon we’ll pull of the perfect theft, A scheme of great design. Eight of the thirty-nine crooks captured over the course of the game each provided a single line of verse. If the person arrested does not match the warrant, they will be found innocent and released just as they would if the warrant were inaccurate or not issued. The crook's name is only given after the arrest, in which a newspaper ( USA Someday) appears with a headline declaring the criminal has been captured. In the final destination, the crook is seen walking around the location with several innocent bystanders, meaning the user will have to use the warrant to identify which person is the criminal.
#Where in the world is carmen sandiego game 1996 full
This means that the player will have to compile a full warrant rather than one of just enough traits to distinguish which crook is responsible. and that all the clues given about the suspect are physical traits, enabling the player to identify the crook on sight.
Like in the World counterpart, the player is not given dossiers describing the members of V.I.L.E. The text of notes and of bystanders' dialogue could be dragged into an "electronic notepad" in the bottom right corner of the screen for reference. "His hair reminds me of Dracula’s cape." or "Horizontally speaking, he’s hardly there." Although speech balloons were still used on them, bystanders spoke their dialogue aloud as well. The bystanders, on the other hand, could either be asked where the suspect went, in which case they would provide a geography clue, or what the suspect looks like, in which case they would make a casual comment about one of the suspect's physical attributes, i.e. The scraps of paper exclusively provided clues about the suspect's appearance. Each location provided clues in the form of several bystanders and scraps of paper lying on the ground. Each location had an elaborately painted backdrop that could be scrolled around a full three hundred and sixty degrees. Like the 1996 version of Where in the World is Carmen Sandiego?, the image of the locations take up most of the screen, with the game options only taking up the bottom third of the screen.